Zafaria, was exotic but I would not count it as original. This world was a huge disappointment to me. The overall look of the world was marvelous but it had some problems with mobs. There are so few mobs of what you need that it is nearly impossible to find a battle. Also when respawning the creatures sometimes decide "I am not going to respawn for 5 minutes." The leveling is fun because it gives you more of a challenge and there are a good number of quests to get up to level 70. The questline itself was the biggest disappointment to me. The quests are mostly copys of what we have done before. Gather some warriors who end up not fighting, fight these guys to get this back, and the person who helped you betrays you. No originality in this world. Basically the whole world is you chasing after some kids while undoing what the Umbra Queen's mess. The drops are very nice and they sell well too. The music is nice at first but it is about the same track in every place and can get a bit annoying. The new spells were also a disappointment, myth still hasn't received an all hit and death's spell is childish, and storm's spell seems way to overpowered. The enemies were nice. There was a great selection of new creatures to fight. That I must admit was well done. The thing that I hated the most was a change in vocabulary in this world. This world used words like "Kill the wizard" "You will probably die" "Your friends have met their doom" and I found this revolting. This is a family friendly game and that may not be too family friendly. I think younger players and older players could find this out of order for this game. Also their are a lot of African style words that are never defined that I was clueless to the definition. One of these words was Juju, if I remember correctly.
Overall I would give this world a 6/10. It was not the best expansion but still continues the storyline.

